weatherless...................43.98568% balance.......................36.06722% sand..........................33.22705% offense.......................32.98302% hyperoffense..................18.89973% rain..........................15.71846% semistall..................... 6.56116% stall......................... 5.48886% sun........................... 4.07011% voltturn...................... 3.84746% hail.......................... 3.63816% sandstall..................... 2.54270% dragmag....................... 2.43850% choice........................ 1.98073% monotype...................... 1.65743% sandoffense................... 1.02332% trickroom..................... 0.87013% rainoffense................... 0.86657% hailstall..................... 0.74099% rainstall..................... 0.54506% sunstall...................... 0.52457% multiweather.................. 0.46134% hailoffense................... 0.43640% monofighting.................. 0.32062% monopsychic................... 0.24314% sunoffense.................... 0.20217% monowater..................... 0.15675% monodragon.................... 0.14428% monosteel..................... 0.13805% monofire...................... 0.11222% monopoison.................... 0.09619% monobug....................... 0.08016% tailwind...................... 0.07748% tricksand..................... 0.07036% monorock...................... 0.06591% monoghost..................... 0.06323% allweather.................... 0.05789% monoelectric.................. 0.05789% monodark...................... 0.05433% monograss..................... 0.05344% monoground.................... 0.05255% monoflying.................... 0.04453% tricksun...................... 0.04453% mononormal.................... 0.04275% monoice....................... 0.02850% trickhail..................... 0.01603% trapper....................... 0.01603% gravity....................... 0.01069% batonpass..................... 0.00802% monofairy..................... 0.00089% Stalliness (mean: -0.065) -2.0|######## |###### -1.5|########### |############ -1.0|############### |############### -0.5|################## |####################### 0.0|############################## |##################### +0.5|###################### |#################### +1.0|########### |####### +1.5|#### |### +2.0|### |## +2.5|### |# more negative = more offensive, more positive = more stall one # = 0.43%