sand..........................39.51731% balance.......................36.78131% weatherless...................36.60618% offense.......................29.68742% hyperoffense..................20.25997% rain..........................17.44924% stall......................... 6.80976% semistall..................... 6.46153% voltturn...................... 4.10078% hail.......................... 3.78642% sandstall..................... 3.25477% sun........................... 3.18724% dragmag....................... 2.89954% choice........................ 2.08541% rainoffense................... 1.13969% hailstall..................... 1.05162% sandoffense................... 0.98285% monotype...................... 0.94918% sunstall...................... 0.72398% trickroom..................... 0.66330% hailoffense................... 0.56481% rainstall..................... 0.53939% multiweather.................. 0.37552% monofighting.................. 0.33195% monopsychic................... 0.18786% monodragon.................... 0.13581% sunoffense.................... 0.09360% monowater..................... 0.08192% tricksun...................... 0.07220% allweather.................... 0.05687% tailwind...................... 0.05675% tricksand..................... 0.04221% monosteel..................... 0.03081% monobug....................... 0.02697% monodark...................... 0.02605% monoflying.................... 0.02145% monorock...................... 0.02020% monopoison.................... 0.01801% monoghost..................... 0.01658% gravity....................... 0.01653% monograss..................... 0.01539% monoelectric.................. 0.01297% monoground.................... 0.01271% mononormal.................... 0.01084% monofire...................... 0.01073% trickhail..................... 0.00844% monoice....................... 0.00537% batonpass..................... 0.00334% trapper....................... 0.00249% monofairy..................... 0.00000% Stalliness (mean: -0.039) -2.0|######### |###### -1.5|############ |############ -1.0|############# |############ -0.5|############## |##################### 0.0|############################## |#################### +0.5|##################### |#################### +1.0|########## |###### +1.5|#### |#### +2.0|#### |### +2.5|### |# more negative = more offensive, more positive = more stall one # = 0.45%