sand..........................46.14060% balance.......................33.86388% weatherless...................28.24816% offense.......................22.95813% hyperoffense..................19.66535% rain..........................15.95491% stall.........................15.79978% semistall..................... 7.71287% hail.......................... 6.19073% sandstall..................... 4.98138% sun........................... 3.71942% voltturn...................... 3.69363% hailstall..................... 2.97434% sunstall...................... 2.91789% rainoffense................... 1.36347% dragmag....................... 1.31776% rainstall..................... 1.25976% choice........................ 0.78696% sandoffense................... 0.72948% hailoffense................... 0.67370% multiweather.................. 0.25091% monotype...................... 0.23948% trickroom..................... 0.23862% monofighting.................. 0.08089% monowater..................... 0.05888% monopsychic................... 0.05858% tricksun...................... 0.05355% trickhail..................... 0.04977% monodragon.................... 0.03911% tailwind...................... 0.01468% sunoffense.................... 0.01130% gravity....................... 0.00529% monodark...................... 0.00102% allweather.................... 0.00097% tricksand..................... 0.00039% monoflying.................... 0.00020% monopoison.................... 0.00020% monoelectric.................. 0.00020% monobug....................... 0.00014% monoghost..................... 0.00011% batonpass..................... 0.00009% monorock...................... 0.00007% monograss..................... 0.00003% trapper....................... 0.00002% monosteel..................... 0.00001% monofire...................... 0.00001% mononormal.................... 0.00001% monoground.................... 0.00001% monoice....................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.222) -2.0|#### |##### -1.5|############# |########## -1.0|####################### |####### -0.5|############# |############### 0.0|###################### |################# +0.5|############################## |############### +1.0|############## |###### +1.5|#### |###### +2.0|######### |###### +2.5|######### |##### more negative = more offensive, more positive = more stall one # = 0.43%