weatherless...................71.14500% offense.......................47.38629% balance.......................44.45585% sand..........................13.28149% sun...........................10.62094% tailwind...................... 5.92602% hyperoffense.................. 4.61969% rain.......................... 3.89695% semistall..................... 3.42170% trickroom..................... 2.47286% hail.......................... 1.84722% voltturn...................... 1.75173% multiweather.................. 0.79160% dragmag....................... 0.63535% monotype...................... 0.44429% sandoffense................... 0.34159% sunoffense.................... 0.28321% trickhail..................... 0.25653% tricksand..................... 0.19678% monowater..................... 0.14889% stall......................... 0.11647% monoghost..................... 0.07320% monodragon.................... 0.05905% mononormal.................... 0.05841% monoground.................... 0.04634% trapper....................... 0.04512% rainoffense................... 0.03961% choice........................ 0.03771% monofire...................... 0.03532% batonpass..................... 0.02517% hailoffense................... 0.02159% monodark...................... 0.01491% rainstall..................... 0.01404% tricksun...................... 0.01026% monoflying.................... 0.00656% monoelectric.................. 0.00161% Stalliness (mean: -0.064) -1.5|### |### -1.0|########## |############################## -0.5|######################## |#################### 0.0|########################## |############################ +0.5|######################## |############### +1.0|##### |## +1.5|### | more negative = more offensive, more positive = more stall one # = 0.51%