weatherless...................78.51411% offense.......................36.93297% balance.......................36.85424% hyperoffense..................13.31082% sand..........................13.23683% semistall..................... 7.08702% sun........................... 6.42585% stall......................... 5.81495% voltturn...................... 5.66412% rain.......................... 2.29467% monotype...................... 1.81848% multiweather.................. 1.15825% sandoffense................... 0.74276% choice........................ 0.74086% hail.......................... 0.72094% trickroom..................... 0.53691% dragmag....................... 0.45438% sunoffense.................... 0.43351% sandstall..................... 0.42403% monobug....................... 0.29976% monowater..................... 0.28268% monoflying.................... 0.27035% hailoffense................... 0.19067% monopoison.................... 0.13755% trickhail..................... 0.11858% monoghost..................... 0.10055% monodragon.................... 0.09486% monograss..................... 0.08443% tailwind...................... 0.07968% monoelectric.................. 0.07968% monopsychic................... 0.06640% monofairy..................... 0.06545% monofire...................... 0.06451% mononormal.................... 0.06261% rainoffense................... 0.06071% monosteel..................... 0.05692% monofighting.................. 0.05597% rainstall..................... 0.05122% monorock...................... 0.04553% sunstall...................... 0.04364% monoground.................... 0.04364% monodark...................... 0.03889% monoice....................... 0.03320% tricksand..................... 0.02561% gravity....................... 0.00854% trickrain..................... 0.00759% hailstall..................... 0.00379% trapper....................... 0.00190% allweather.................... 0.00095% Stalliness (mean: 0.012) -2.0|##### |##### -1.5|####### |########### -1.0|############### |################### -0.5|###################### |########################## 0.0|############################## |############################# +0.5|######################## |################### +1.0|########### |######## +1.5|###### |##### +2.0|### |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%