weatherless...................79.15094% balance.......................38.33876% offense.......................34.38305% sand..........................14.06632% hyperoffense..................12.20836% semistall..................... 7.90081% stall......................... 7.16902% voltturn...................... 6.61864% sun........................... 5.56368% rain.......................... 2.01583% multiweather.................. 1.07233% monotype...................... 0.86489% sandoffense................... 0.69194% sandstall..................... 0.57343% dragmag....................... 0.53358% trickroom..................... 0.35308% hail.......................... 0.30863% sunoffense.................... 0.26343% monowater..................... 0.25065% choice........................ 0.13400% monoflying.................... 0.13253% monopoison.................... 0.07775% tailwind...................... 0.07261% monobug....................... 0.06683% monograss..................... 0.04587% rainoffense................... 0.04463% monoelectric.................. 0.04010% monoground.................... 0.03600% sunstall...................... 0.03423% monodragon.................... 0.03331% monoice....................... 0.03253% monofire...................... 0.03016% monosteel..................... 0.02859% rainstall..................... 0.02796% mononormal.................... 0.02655% tricksand..................... 0.02236% monoghost..................... 0.01957% monopsychic................... 0.01894% monorock...................... 0.01342% monodark...................... 0.01321% trickrain..................... 0.01224% gravity....................... 0.01165% monofairy..................... 0.01114% trickhail..................... 0.00926% monofighting.................. 0.00731% hailstall..................... 0.00324% trapper....................... 0.00196% hailoffense................... 0.00083% allweather.................... 0.00019% Stalliness (mean: 0.087) -2.0|#### |#### -1.5|####### |########### -1.0|############ |################ -0.5|#################### |####################### 0.0|############################# |############################## +0.5|######################## |################### +1.0|############ |######## +1.5|####### |###### +2.0|#### |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%