weatherless...................79.69880% balance.......................36.32587% offense.......................33.21706% sand..........................15.17729% hyperoffense..................12.63689% stall......................... 9.52264% voltturn...................... 9.25895% semistall..................... 8.29754% sun........................... 5.01020% rain.......................... 1.29196% multiweather.................. 1.16742% sandoffense................... 0.71500% monotype...................... 0.51366% sandstall..................... 0.43578% dragmag....................... 0.34190% monowater..................... 0.28702% sunoffense.................... 0.21188% trickroom..................... 0.13825% choice........................ 0.07290% monoflying.................... 0.06693% hail.......................... 0.05454% monoice....................... 0.03491% monodragon.................... 0.03469% trickrain..................... 0.03321% rainoffense................... 0.02238% monobug....................... 0.02132% tailwind...................... 0.02021% gravity....................... 0.01692% monoelectric.................. 0.01462% sunstall...................... 0.01439% monoground.................... 0.00993% monodark...................... 0.00992% monoghost..................... 0.00860% monosteel..................... 0.00694% monopoison.................... 0.00671% monofire...................... 0.00493% trapper....................... 0.00407% monograss..................... 0.00369% rainstall..................... 0.00277% hailstall..................... 0.00265% tricksand..................... 0.00191% mononormal.................... 0.00156% monofairy..................... 0.00076% monopsychic................... 0.00066% monofighting.................. 0.00044% monorock...................... 0.00022% allweather.................... 0.00002% hailoffense................... 0.00001% trickhail..................... 0.00000% Stalliness (mean: 0.132) -2.0|#### |##### -1.5|######## |########### -1.0|############ |################## -0.5|################## |####################### 0.0|########################### |############################## +0.5|######################## |#################### +1.0|######### |######### +1.5|######### |######## +2.0|##### |### +2.5|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%