weatherless...................80.49966% balance.......................32.67004% offense.......................32.14131% sand..........................14.69387% stall.........................14.09363% hyperoffense..................13.93167% voltturn......................12.73370% semistall..................... 7.16334% sun........................... 5.65646% multiweather.................. 1.53413% rain.......................... 0.66696% sandoffense................... 0.51533% sandstall..................... 0.43534% monotype...................... 0.22709% dragmag....................... 0.22391% monowater..................... 0.16139% trickroom..................... 0.11419% sunoffense.................... 0.09832% choice........................ 0.04082% monoice....................... 0.02157% hail.......................... 0.01782% monoelectric.................. 0.01661% sunstall...................... 0.01442% monodark...................... 0.00813% tailwind...................... 0.00762% monoflying.................... 0.00650% monosteel..................... 0.00587% monofire...................... 0.00284% rainoffense................... 0.00229% monograss..................... 0.00124% monodragon.................... 0.00083% tricksand..................... 0.00080% hailstall..................... 0.00076% monobug....................... 0.00074% monoghost..................... 0.00071% trapper....................... 0.00040% trickrain..................... 0.00035% mononormal.................... 0.00025% gravity....................... 0.00021% monopoison.................... 0.00018% rainstall..................... 0.00017% monoground.................... 0.00009% monopsychic................... 0.00005% monofighting.................. 0.00004% monofairy..................... 0.00004% monorock...................... 0.00001% allweather.................... 0.00000% hailoffense................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.197) -2.0|## |###### -1.5|########### |############## -1.0|########### |############################## -0.5|################# |######################## 0.0|####################### |############################# +0.5|########################## |################### +1.0|######## |######### +1.5|###### |######### +2.0|############# |### +2.5|####### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.36%