weatherless...................60.68195% balance.......................46.39036% offense.......................43.39212% sun...........................14.95003% rain..........................10.22340% sand..........................10.00000% hail.......................... 5.37331% trickroom..................... 5.27925% semistall..................... 4.81481% hyperoffense.................. 4.49148% monotype...................... 4.29747% voltturn...................... 4.27396% tailwind...................... 3.82716% batonpass..................... 2.04586% monoice....................... 1.39918% multiweather.................. 1.04644% tricksand..................... 0.93474% stall......................... 0.91123% tricksun...................... 0.69959% monobug....................... 0.57025% mononormal.................... 0.48795% monowater..................... 0.44680% monofire...................... 0.42916% sunoffense.................... 0.36449% hailoffense................... 0.19988% trickhail..................... 0.19400% monofairy..................... 0.18812% sandoffense................... 0.17637% sandstall..................... 0.15285% monoghost..................... 0.10582% sunstall...................... 0.09994% rainoffense................... 0.09406% monopsychic................... 0.09406% monofighting.................. 0.08818% monodark...................... 0.08818% monopoison.................... 0.08230% gravity....................... 0.07643% monodragon.................... 0.07643% monograss..................... 0.06467% choice........................ 0.06467% monorock...................... 0.05879% dragmag....................... 0.05291% monoflying.................... 0.04703% monoelectric.................. 0.03527% monosteel..................... 0.02939% trickrain..................... 0.02939% monoground.................... 0.01764% Stalliness (mean: 0.018) -1.5|## |### -1.0|######## |########### -0.5|################ |######################### 0.0|############################## |####################### +0.5|#################### |########### +1.0|####### |### +1.5|## |# more negative = more offensive, more positive = more stall one # = 0.62%