weatherless...................69.13764% balance.......................53.65451% offense.......................42.71639% voltturn......................19.54041% sand..........................10.49375% sun........................... 9.99680% rain.......................... 9.13667% tailwind...................... 8.93195% trickroom..................... 5.42305% tricksand..................... 3.62175% semistall..................... 3.12186% monotype...................... 1.47541% hail.......................... 1.46958% monodark...................... 0.72418% hyperoffense.................. 0.37510% monoice....................... 0.30277% batonpass..................... 0.25756% multiweather.................. 0.23399% mononormal.................... 0.19833% stall......................... 0.13215% sunoffense.................... 0.11832% tricksun...................... 0.10734% monofire...................... 0.10140% monopsychic................... 0.08927% trickhail..................... 0.07353% monowater..................... 0.04450% sandstall..................... 0.03912% hailoffense................... 0.02741% gravity....................... 0.02538% monofairy..................... 0.01262% sandoffense................... 0.00800% sunstall...................... 0.00304% monodragon.................... 0.00182% choice........................ 0.00091% rainoffense................... 0.00069% monoelectric.................. 0.00038% monobug....................... 0.00015% dragmag....................... 0.00001% monoflying.................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.059) -1.5| | -1.0|## |##### -0.5|##### |######################### 0.0|############################## |########### +0.5|################## |##### +1.0|## |## +1.5| | more negative = more offensive, more positive = more stall one # = 0.96%