weatherless...................75.46997% offense.......................44.68414% balance.......................30.82196% hyperoffense..................11.59272% voltturn......................11.11617% sand.......................... 9.69668% sun........................... 7.89210% stall......................... 6.69093% rain.......................... 6.68491% semistall..................... 6.21024% monotype...................... 2.91126% hail.......................... 1.84862% multiweather.................. 1.56592% trickroom..................... 1.35814% sandoffense................... 0.64557% sandstall..................... 0.63540% choice........................ 0.60265% sunoffense.................... 0.47768% monobug....................... 0.39637% monofire...................... 0.35083% monowater..................... 0.30227% dragmag....................... 0.26613% rainoffense................... 0.23978% monopoison.................... 0.22096% hailoffense................... 0.21531% mononormal.................... 0.21230% monoelectric.................. 0.20779% monosteel..................... 0.18407% monograss..................... 0.16939% monodark...................... 0.15772% monoghost..................... 0.12121% monopsychic................... 0.11217% monoice....................... 0.11142% monorock...................... 0.10615% tailwind...................... 0.09900% tricksun...................... 0.09524% monoflying.................... 0.08695% monofairy..................... 0.08206% rainstall..................... 0.08055% monodragon.................... 0.07717% sunstall...................... 0.06060% monoground.................... 0.05759% monofighting.................. 0.05609% gravity....................... 0.05308% trickhail..................... 0.01581% tricksand..................... 0.01317% trickrain..................... 0.00866% hailstall..................... 0.00188% trapper....................... 0.00151% fear.......................... 0.00038% Stalliness (mean: 0.012) |######## -1.0|################ |############################## 0.0|############################# |################### +1.0|########## |##### +2.0|## |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.80%