weatherless...................76.17551% offense.......................43.05349% balance.......................30.54234% voltturn......................14.47144% hyperoffense..................11.14054% sand..........................10.09958% stall......................... 8.47186% sun........................... 7.42157% semistall..................... 6.79176% rain.......................... 6.56467% multiweather.................. 1.58479% trickroom..................... 1.57751% monotype...................... 1.46233% hail.......................... 1.35820% sandstall..................... 0.78382% sandoffense................... 0.57349% choice........................ 0.43892% sunoffense.................... 0.33413% dragmag....................... 0.29745% hailoffense................... 0.26992% monobug....................... 0.22522% monofire...................... 0.20333% monopoison.................... 0.14506% rainoffense................... 0.13729% tailwind...................... 0.13645% monowater..................... 0.11717% tricksun...................... 0.11442% monoelectric.................. 0.10664% monodark...................... 0.10037% mononormal.................... 0.09033% monopsychic................... 0.07545% monoice....................... 0.06413% monograss..................... 0.06276% monosteel..................... 0.06193% sunstall...................... 0.05583% monodragon.................... 0.04999% rainstall..................... 0.04984% monorock...................... 0.03837% monofairy..................... 0.03788% monoghost..................... 0.03770% gravity....................... 0.03273% monoflying.................... 0.03160% monofighting.................. 0.02128% monoground.................... 0.01791% tricksand..................... 0.01549% trickhail..................... 0.01172% trickrain..................... 0.00198% hailstall..................... 0.00155% trapper....................... 0.00064% fear.......................... 0.00000% Stalliness (mean: 0.081) |######## -1.0|############### |############################## 0.0|############################ |################### +1.0|########## |###### +2.0|### |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.80%