weatherless...................74.62280% offense.......................40.54261% balance.......................28.01979% sand..........................14.15370% stall.........................12.81880% voltturn......................12.05628% semistall.....................10.24402% hyperoffense.................. 8.37479% rain.......................... 6.12745% sun........................... 5.78103% sandstall..................... 1.44709% multiweather.................. 1.30554% tailwind...................... 0.83678% sandoffense................... 0.82251% hail.......................... 0.62331% trickroom..................... 0.60958% choice........................ 0.30144% dragmag....................... 0.26367% sunoffense.................... 0.13832% gravity....................... 0.13201% monotype...................... 0.12258% hailoffense................... 0.10912% tricksun...................... 0.08914% monofire...................... 0.06512% rainoffense................... 0.03243% sunstall...................... 0.02952% rainstall..................... 0.02437% monowater..................... 0.01666% monodark...................... 0.01070% monopsychic................... 0.00842% monofairy..................... 0.00616% monofighting.................. 0.00354% monorock...................... 0.00339% monobug....................... 0.00230% mononormal.................... 0.00154% trickhail..................... 0.00145% monodragon.................... 0.00141% monosteel..................... 0.00131% monoelectric.................. 0.00067% monopoison.................... 0.00044% monograss..................... 0.00034% monoice....................... 0.00033% monoghost..................... 0.00013% monoflying.................... 0.00012% trapper....................... 0.00004% monoground.................... 0.00003% tricksand..................... 0.00002% trickrain..................... 0.00001% hailstall..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.284) |##### -1.0|########## |############################## 0.0|#################### |################# +1.0|########## |######## +2.0|#### |#### +3.0|### |## more negative = more offensive, more positive = more stall one # = 0.89%