weatherless...................91.52017% offense.......................48.80307% balance.......................28.06870% hyperoffense..................17.05006% monotype......................10.46849% batonpass..................... 5.65738% sun........................... 4.22044% rain.......................... 3.72639% monopsychic................... 3.70145% semistall..................... 3.66717% voltturn...................... 3.34300% stall......................... 2.41101% mononormal.................... 1.55539% sand.......................... 1.48526% multiweather.................. 1.40110% dragmag....................... 1.37928% monoelectric.................. 1.36213% trapper....................... 1.08784% monoghost..................... 1.00524% monobug....................... 0.87588% monodragon.................... 0.83068% monoflying.................... 0.69042% choice........................ 0.68263% monofire...................... 0.55639% hail.......................... 0.49561% rainoffense................... 0.38183% monosteel..................... 0.37716% monowater..................... 0.33975% sandoffense................... 0.26962% sunoffense.................... 0.26806% monodark...................... 0.26650% monorock...................... 0.24469% monoground.................... 0.19949% monograss..................... 0.19637% monopoison.................... 0.16832% monofairy..................... 0.14806% monofighting.................. 0.14650% monoice....................... 0.07793% tailwind...................... 0.04520% trickroom..................... 0.04052% sunstall...................... 0.02649% sandstall..................... 0.01870% hailoffense................... 0.01559% rainstall..................... 0.01247% allweather.................... 0.00935% fear.......................... 0.00468% hailstall..................... 0.00156% Stalliness (mean: -0.260) -3.0| |# -2.0|### |####### -1.0|################# |############################## 0.0|########################## |############### +1.0|####### |### +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.90%