weatherless...................98.20353% offense.......................44.93125% balance.......................30.69167% hyperoffense..................17.08695% monotype...................... 6.01118% semistall..................... 4.37107% voltturn...................... 3.33013% stall......................... 2.91906% batonpass..................... 2.51994% monopsychic................... 2.22289% monoelectric.................. 1.69966% dragmag....................... 1.21340% mononormal.................... 1.02703% rain.......................... 0.82892% sun........................... 0.80352% trapper....................... 0.59710% monosteel..................... 0.29671% monodark...................... 0.27006% sand.......................... 0.22709% rainoffense................... 0.17589% monodragon.................... 0.16236% monoground.................... 0.15207% choice........................ 0.12750% multiweather.................. 0.10929% monobug....................... 0.09275% monoghost..................... 0.08443% monoflying.................... 0.08100% sunoffense.................... 0.07933% monowater..................... 0.06429% sandoffense................... 0.05023% hail.......................... 0.04750% monorock...................... 0.03520% tailwind...................... 0.01746% monopoison.................... 0.01622% monofire...................... 0.01398% monograss..................... 0.01343% sunstall...................... 0.01078% trickroom..................... 0.00793% sandstall..................... 0.00457% monofighting.................. 0.00416% monoice....................... 0.00252% fear.......................... 0.00154% monofairy..................... 0.00144% rainstall..................... 0.00018% allweather.................... 0.00011% hailoffense................... 0.00004% hailstall..................... 0.00001% Stalliness (mean: -0.199) -3.0| | -2.0|### |####### -1.0|################ |############################## 0.0|####################### |################### +1.0|######## |### +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.90%