weatherless...................99.50179% offense.......................41.80958% balance.......................28.47741% hyperoffense..................22.84599% semistall..................... 4.00942% voltturn...................... 3.08909% stall......................... 2.85761% monotype...................... 2.79503% dragmag....................... 1.43064% monopsychic................... 1.23811% batonpass..................... 1.18999% monosteel..................... 0.67474% mononormal.................... 0.44094% sun........................... 0.27651% trapper....................... 0.23865% rain.......................... 0.20004% sunoffense.................... 0.15933% monowater..................... 0.13701% monoground.................... 0.13490% monodark...................... 0.10934% rainoffense................... 0.05626% monodragon.................... 0.03835% choice........................ 0.03525% sand.......................... 0.02941% monoelectric.................. 0.02411% multiweather.................. 0.01396% sandoffense................... 0.01390% monorock...................... 0.01361% monobug....................... 0.01069% monoghost..................... 0.01052% monoflying.................... 0.00963% hail.......................... 0.00632% tailwind...................... 0.00387% trickroom..................... 0.00286% monograss..................... 0.00207% sunstall...................... 0.00166% monofire...................... 0.00125% monopoison.................... 0.00060% sandstall..................... 0.00054% monofighting.................. 0.00053% fear.......................... 0.00020% monoice....................... 0.00010% monofairy..................... 0.00001% allweather.................... 0.00000% rainstall..................... 0.00000% hailstall..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.284) -3.0| | -2.0|##### |######## -1.0|###################### |############################## 0.0|###################### |################### +1.0|###### |### +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.85%