weatherless...................88.05462% offense.......................49.70258% balance.......................26.54651% hyperoffense..................16.80948% voltturn......................14.74485% sand..........................10.28513% semistall..................... 4.36169% stall......................... 2.57975% hail.......................... 1.03967% trickroom..................... 0.86814% hailoffense................... 0.71053% dragmag....................... 0.60020% monotype...................... 0.52139% rain.......................... 0.40388% sandstall..................... 0.29745% sun........................... 0.24152% choice........................ 0.11871% monoghost..................... 0.11074% monobug....................... 0.10914% monosteel..................... 0.08497% rainoffense................... 0.07458% monowater..................... 0.06743% monorock...................... 0.06182% sandoffense................... 0.05745% mononormal.................... 0.03644% monoelectric.................. 0.03216% trickhail..................... 0.02705% monoflying.................... 0.02381% monodark...................... 0.02297% tailwind...................... 0.02203% multiweather.................. 0.02066% monopsychic................... 0.02058% monofire...................... 0.02049% sunoffense.................... 0.00903% tricksand..................... 0.00899% monograss..................... 0.00846% monoground.................... 0.00705% trapper....................... 0.00641% monodragon.................... 0.00434% monofighting.................. 0.00434% monoice....................... 0.00434% Stalliness (mean: -0.223) -2.0|# |### -1.5|#### |######### -1.0|################# |############## -0.5|############### |############################## 0.0|#################### |############## +0.5|######## |##### +1.0|##### |### +1.5|## |# +2.0|# | +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.65%