weatherless...................89.84167% offense.......................49.26494% balance.......................21.90793% hyperoffense..................14.70220% sand.......................... 9.78996% voltturn...................... 8.84803% semistall..................... 8.42361% stall......................... 5.70133% trickroom..................... 0.79196% sandstall..................... 0.47089% hail.......................... 0.35684% hailoffense................... 0.34927% dragmag....................... 0.06877% choice........................ 0.00880% monotype...................... 0.00597% monoghost..................... 0.00595% sun........................... 0.00580% rain.......................... 0.00575% sunoffense.................... 0.00388% rainoffense................... 0.00026% sandoffense................... 0.00020% tailwind...................... 0.00003% multiweather.................. 0.00002% mononormal.................... 0.00001% monobug....................... 0.00001% monorock...................... 0.00001% monowater..................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.058) -2.0| | -1.5|### |####### -1.0|########## |###### -0.5|###### |############################## 0.0|########### |###### +0.5|### |####### +1.0|# |# +1.5|######## |### +2.0|## |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.97%