offense.......................67.20412% weatherless...................66.68392% balance.......................30.32720% voltturn......................16.37179% rain..........................14.63418% sun...........................14.31071% sand..........................13.19731% multiweather..................10.91876% trickroom..................... 4.81297% tricksun...................... 3.87603% hail.......................... 2.09263% stall......................... 1.63541% choice........................ 1.49470% semistall..................... 0.56109% hyperoffense.................. 0.27218% tailwind...................... 0.25058% monotype...................... 0.07028% monoice....................... 0.04755% monowater..................... 0.01454% monofire...................... 0.00646% trickrain..................... 0.00292% sandoffense................... 0.00138% monorock...................... 0.00137% tricksand..................... 0.00080% sunoffense.................... 0.00058% monofighting.................. 0.00036% trickhail..................... 0.00017% hailoffense................... 0.00006% sunstall...................... 0.00001% rainstall..................... 0.00000% sandstall..................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% monodark...................... 0.00000% batonpass..................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.094) -1.5| | -1.0|# |#### -0.5|########### |############################## 0.0|######################### |################ +0.5|## |## +1.0| | +1.5| |## +2.0| | more negative = more offensive, more positive = more stall one # = 1.06%