weatherless...................73.99102% balance.......................36.39874% offense.......................35.93006% voltturn......................12.93953% hyperoffense..................12.91768% sand..........................11.05391% semistall..................... 8.51870% rain.......................... 7.11996% stall......................... 6.23482% hail.......................... 4.58232% sun........................... 4.29699% monotype...................... 2.75619% trickroom..................... 2.26931% choice........................ 1.25789% sandstall..................... 1.12676% sunoffense.................... 1.03084% multiweather.................. 0.86085% hailoffense................... 0.52088% monosteel..................... 0.46989% monoice....................... 0.41404% rainoffense................... 0.41161% sandoffense................... 0.27319% monowater..................... 0.25134% monobug....................... 0.23069% dragmag....................... 0.21612% monopsychic................... 0.20884% monofire...................... 0.19670% tricksun...................... 0.19305% monorock...................... 0.16999% monoghost..................... 0.16877% monoelectric.................. 0.15906% monoflying.................... 0.14206% monopoison.................... 0.12992% monodragon.................... 0.10685% monodark...................... 0.10563% monofairy..................... 0.09592% hailstall..................... 0.08499% rainstall..................... 0.08378% gravity....................... 0.07649% monoground.................... 0.05100% monofighting.................. 0.04857% monograss..................... 0.04614% sunstall...................... 0.03643% mononormal.................... 0.02550% trapper....................... 0.02186% tailwind...................... 0.02064% tricksand..................... 0.01214% allweather.................... 0.00850% trickhail..................... 0.00364% Stalliness (mean: 0.072) |## -2.0|## |#### -1.5|####### |########## -1.0|############# |################# -0.5|##################### |######################### 0.0|############################## |####################### +0.5|##################### |#################### +1.0|############### |######### +1.5|##### |### +2.0|## |### +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.41%