weatherless...................73.96282% balance.......................38.07519% offense.......................32.58382% voltturn......................15.16116% sand..........................12.94469% hyperoffense..................11.77453% semistall.....................10.03067% stall......................... 7.53579% rain.......................... 6.47930% hail.......................... 4.58246% sun........................... 2.97457% trickroom..................... 2.44328% monotype...................... 1.66793% choice........................ 1.55250% sandstall..................... 1.42687% multiweather.................. 0.79314% sunoffense.................... 0.66979% monoice....................... 0.56937% hailoffense................... 0.53196% monosteel..................... 0.43672% rainoffense................... 0.36187% dragmag....................... 0.32573% sandoffense................... 0.21508% tricksun...................... 0.14185% monofire...................... 0.13002% monowater..................... 0.10932% gravity....................... 0.09880% rainstall..................... 0.09131% monodragon.................... 0.07296% hailstall..................... 0.07203% monobug....................... 0.06884% monopoison.................... 0.06038% monoelectric.................. 0.04878% monoghost..................... 0.04181% monodark...................... 0.03871% monopsychic................... 0.03610% monorock...................... 0.03600% sunstall...................... 0.02927% monofairy..................... 0.02636% monoflying.................... 0.02586% trapper....................... 0.02426% tricksand..................... 0.01432% monograss..................... 0.01396% monofighting.................. 0.01135% monoground.................... 0.00783% mononormal.................... 0.00698% tailwind...................... 0.00379% allweather.................... 0.00160% trickhail..................... 0.00159% Stalliness (mean: 0.171) |## -2.0|## |#### -1.5|###### |########### -1.0|############ |############### -0.5|################### |######################## 0.0|############################## |####################### +0.5|###################### |######################## +1.0|################## |########## +1.5|####### |#### +2.0|### |#### +2.5|# |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.41%