weatherless...................77.74095% offense.......................31.68374% balance.......................30.43434% sand..........................14.19631% semistall.....................13.26884% hyperoffense..................12.47040% stall.........................12.14268% voltturn......................12.14128% trickroom..................... 5.80309% sandstall..................... 3.71908% hail.......................... 3.52228% rain.......................... 3.33890% choice........................ 3.10876% sun........................... 1.20851% hailoffense................... 0.80164% monotype...................... 0.77061% monoice....................... 0.68339% dragmag....................... 0.45063% sandoffense................... 0.15594% sunoffense.................... 0.12358% rainoffense................... 0.04333% tricksun...................... 0.04094% gravity....................... 0.04075% monofire...................... 0.03726% monodragon.................... 0.03237% hailstall..................... 0.02385% trapper....................... 0.01192% sunstall...................... 0.00767% multiweather.................. 0.00695% monowater..................... 0.00660% monosteel..................... 0.00513% monobug....................... 0.00200% monodark...................... 0.00137% monoelectric.................. 0.00091% monoground.................... 0.00044% monograss..................... 0.00038% monofighting.................. 0.00034% tricksand..................... 0.00034% monoflying.................... 0.00024% monofairy..................... 0.00012% monopoison.................... 0.00011% monorock...................... 0.00009% monopsychic................... 0.00005% rainstall..................... 0.00002% monoghost..................... 0.00002% tailwind...................... 0.00000% trickhail..................... 0.00000% mononormal.................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.260) |# -2.0|## |####### -1.5|####### |######### -1.0|########## |############ -0.5|##################### |################### 0.0|############################## |################ +0.5|################### |############ +1.0|################ |############## +1.5|########### |##### +2.0|#### |########## +2.5|### |# +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.43%