weatherless...................95.98955% offense.......................49.99677% balance.......................25.33158% hyperoffense..................20.13392% monotype...................... 7.98693% semistall..................... 2.84670% hail.......................... 2.00482% stall......................... 1.69104% mononormal.................... 1.17669% monowater..................... 1.09339% sand.......................... 1.02141% monodark...................... 0.78527% monoelectric.................. 0.78122% monofighting.................. 0.73351% monodragon.................... 0.69954% monoghost..................... 0.65426% monoground.................... 0.62352% rain.......................... 0.55802% sun........................... 0.54184% monopoison.................... 0.50060% monofire...................... 0.48200% monoflying.................... 0.48038% monoice....................... 0.43347% monograss..................... 0.35018% monosteel..................... 0.33643% monopsychic................... 0.31944% monorock...................... 0.30812% monobug....................... 0.29680% monofairy..................... 0.29518% rainoffense................... 0.10918% sunoffense.................... 0.08653% sandoffense................... 0.08087% multiweather.................. 0.06227% hailoffense................... 0.05095% batonpass..................... 0.04044% sandstall..................... 0.01051% sunstall...................... 0.00728% voltturn...................... 0.00728% hailstall..................... 0.00728% rainstall..................... 0.00404% gravity....................... 0.00323% dragmag....................... 0.00323% trickroom..................... 0.00243% Stalliness (mean: -0.361) -2.5|# |# -2.0|## |#### -1.5|######### |############### -1.0|###################### |########################### -0.5|############################## |######################## 0.0|##################### |################# +0.5|############## |######## +1.0|#### |### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%