weatherless...................95.48432% offense.......................49.76691% balance.......................29.64626% hyperoffense..................18.25763% hail.......................... 3.28631% monotype...................... 2.90020% semistall..................... 1.90857% sand.......................... 0.97032% monodragon.................... 0.48453% monowater..................... 0.45823% stall......................... 0.42064% sandoffense................... 0.41400% monodark...................... 0.27398% monofighting.................. 0.26005% monoice....................... 0.24720% mononormal.................... 0.23693% monoghost..................... 0.20467% monopoison.................... 0.19637% monoelectric.................. 0.18196% rain.......................... 0.14559% monoground.................... 0.13438% monoflying.................... 0.12542% sun........................... 0.11658% monopsychic................... 0.09858% monofairy..................... 0.06666% monosteel..................... 0.06050% monograss..................... 0.04288% monorock...................... 0.04251% monofire...................... 0.03964% monobug....................... 0.03151% rainoffense................... 0.01289% hailoffense................... 0.00809% sunoffense.................... 0.00293% multiweather.................. 0.00160% batonpass..................... 0.00111% hailstall..................... 0.00016% trickroom..................... 0.00001% gravity....................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% dragmag....................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.346) -2.5| | -2.0| |## -1.5|####### |################ -1.0|######################## |############################## -0.5|######################## |############################ 0.0|######################## |###################### +0.5|################# |####### +1.0|#### |## +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%