weatherless...................92.21791% offense.......................49.63516% balance.......................28.47419% hyperoffense..................18.43836% hail.......................... 5.86911% monotype...................... 3.23764% semistall..................... 3.08444% sand.......................... 1.65182% sandoffense................... 0.95013% monodragon.................... 0.66862% monowater..................... 0.59570% monofighting.................. 0.48814% stall......................... 0.36785% monodark...................... 0.32461% monoice....................... 0.23607% monoghost..................... 0.20741% rain.......................... 0.20647% monoflying.................... 0.17277% mononormal.................... 0.16173% monopsychic................... 0.15666% monopoison.................... 0.11272% monoground.................... 0.10975% sun........................... 0.05483% monosteel..................... 0.03975% monoelectric.................. 0.03296% monofire...................... 0.03132% monorock...................... 0.02136% monograss..................... 0.02104% monobug....................... 0.01809% monofairy..................... 0.01104% rainoffense................... 0.00659% sunoffense.................... 0.00090% batonpass..................... 0.00028% multiweather.................. 0.00007% hailoffense................... 0.00003% rainstall..................... 0.00000% trickroom..................... 0.00000% gravity....................... 0.00000% hailstall..................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% dragmag....................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.335) -2.5| | -2.0| |#### -1.5|##### |################# -1.0|#################### |############################## -0.5|##################### |##################### 0.0|############################# |##################### +0.5|############# |####### +1.0|### |#### +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%