weatherless...................73.78823% offense.......................49.67104% balance.......................35.27267% sun........................... 9.72716% rain.......................... 8.16830% hyperoffense.................. 7.75198% monotype...................... 7.36421% hail.......................... 5.59881% semistall..................... 5.49156% sand.......................... 4.40825% monoice....................... 2.13895% stall......................... 1.81275% multiweather.................. 1.69075% monowater..................... 1.67162% mononormal.................... 0.80978% hailoffense................... 0.70240% monoelectric.................. 0.69385% monopsychic................... 0.66924% trickroom..................... 0.32751% tailwind...................... 0.28470% monodark...................... 0.23887% monoghost..................... 0.22720% choice........................ 0.20261% monodragon.................... 0.18745% monograss..................... 0.17915% voltturn...................... 0.17126% monoflying.................... 0.16774% rainoffense................... 0.16028% sandstall..................... 0.14477% monofire...................... 0.14123% monofairy..................... 0.11149% sandoffense................... 0.10861% sunoffense.................... 0.09896% monopoison.................... 0.09179% rainstall..................... 0.09140% monoground.................... 0.08685% batonpass..................... 0.07577% sunstall...................... 0.05136% tricksun...................... 0.03220% monobug....................... 0.02809% monofighting.................. 0.02381% hailstall..................... 0.02315% monorock...................... 0.01989% Stalliness (mean: -0.082) -2.0|# |# -1.5|## |####### -1.0|############## |################## -0.5|############################# |############################# 0.0|############################## |########################## +0.5|################# |######### +1.0|####### |#### +1.5|##### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%