weatherless...................78.57269% hyperoffense..................49.41706% offense.......................36.68521% balance....................... 9.25190% sand.......................... 7.29995% rain.......................... 5.67921% sun........................... 4.57958% voltturn...................... 4.19979% hail.......................... 4.09380% rainoffense................... 2.49956% stall......................... 2.49956% sunoffense.................... 2.49073% hailoffense................... 2.18159% semistall..................... 2.14626% choice........................ 1.36460% sandoffense................... 1.02897% trickroom..................... 0.96273% monotype...................... 0.62268% sandstall..................... 0.51228% multiweather.................. 0.21198% tailwind...................... 0.11482% monograss..................... 0.07949% sunstall...................... 0.07508% monoice....................... 0.07508% monowater..................... 0.05741% monobug....................... 0.05741% monopsychic................... 0.05299% monorock...................... 0.05299% monofire...................... 0.05299% monodragon.................... 0.04858% monopoison.................... 0.03533% mononormal.................... 0.03533% monofighting.................. 0.03091% monosteel..................... 0.02208% monodark...................... 0.01766% hailstall..................... 0.01766% monoelectric.................. 0.01766% gravity....................... 0.01325% trickhail..................... 0.01325% monofairy..................... 0.01325% tricksand..................... 0.01325% dragmag....................... 0.00883% monoflying.................... 0.00883% tricksun...................... 0.00442% monoghost..................... 0.00442% allweather.................... 0.00442% Stalliness (mean: -0.852) -2.5|### |####### -2.0|############## |####################### -1.5|############################ |############################## -1.0|############################ |########################### -0.5|######################## |################### 0.0|########## |######### +0.5|##### |### +1.0|## |### +1.5|# |# +2.0|# |# +2.5| | +3.0|## more negative = more offensive, more positive = more stall one # = 0.41%