weatherless...................81.17921% hyperoffense..................46.58334% offense.......................31.94206% balance.......................10.39786% sand.......................... 8.46989% stall......................... 6.23527% rain.......................... 5.36402% semistall..................... 4.84147% voltturn...................... 3.97444% hail.......................... 3.04648% rainoffense................... 2.51775% sun........................... 1.97452% hailoffense................... 1.66025% sandoffense................... 1.37257% trickroom..................... 1.14216% sandstall..................... 1.08587% sunoffense.................... 0.89427% choice........................ 0.61417% monotype...................... 0.15193% sunstall...................... 0.07128% monoice....................... 0.06045% monowater..................... 0.03628% multiweather.................. 0.03412% monodragon.................... 0.02866% monofighting.................. 0.01167% monosteel..................... 0.01006% monoelectric.................. 0.00604% monofire...................... 0.00313% monorock...................... 0.00053% monograss..................... 0.00041% monobug....................... 0.00037% mononormal.................... 0.00030% monopsychic................... 0.00006% gravity....................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.660) -2.5|## |##### -2.0|############ |######################### -1.5|############################## |##################### -1.0|#################### |############################ -0.5|################# |############ 0.0|####### |############## +0.5|##### |## +1.0|### |####### +1.5|## |## +2.0|# |#### +2.5| | +3.0|###### more negative = more offensive, more positive = more stall one # = 0.45%