weatherless...................85.65285% offense.......................38.10716% hyperoffense..................28.20120% balance.......................15.52761% stall......................... 9.37250% semistall..................... 8.79154% voltturn...................... 8.20480% sand.......................... 6.60596% rain.......................... 4.35514% hail.......................... 1.95539% rainoffense................... 1.66430% sun........................... 1.46127% sandstall..................... 1.05315% sunoffense.................... 0.96776% trickroom..................... 0.92854% sandoffense................... 0.73058% hailoffense................... 0.70253% choice........................ 0.26127% monotype...................... 0.07857% monowater..................... 0.03582% multiweather.................. 0.03061% monoice....................... 0.03044% monodragon.................... 0.00459% monofighting.................. 0.00448% sunstall...................... 0.00378% monosteel..................... 0.00313% monoelectric.................. 0.00241% monorock...................... 0.00006% monofire...................... 0.00003% mononormal.................... 0.00003% monopsychic................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.280) -2.5|# |# -2.0|#### |############ -1.5|############# |########## -1.0|####### |############################## -0.5|############## |######### 0.0|### |################# +0.5|#### |# +1.0|### |########### +1.5|# |## +2.0|## |##### +2.5| | +3.0|###### more negative = more offensive, more positive = more stall one # = 0.65%