weatherless...................61.80908% offense.......................45.11462% balance.......................26.67662% sun...........................20.54808% hyperoffense..................20.09813% rain..........................20.08650% voltturn......................14.66778% multiweather.................. 5.44781% semistall..................... 5.14914% stall......................... 2.96148% sunoffense.................... 2.70742% rainoffense................... 2.70548% monotype...................... 2.06160% hail.......................... 1.62523% sand.......................... 1.52050% choice........................ 0.83007% trickroom..................... 0.40340% monograss..................... 0.31806% monoelectric.................. 0.26570% monowater..................... 0.17261% hailoffense................... 0.17261% mononormal.................... 0.17067% monofire...................... 0.16873% sunstall...................... 0.16291% monosteel..................... 0.15321% monoflying.................... 0.15127% sandoffense................... 0.14740% tailwind...................... 0.12218% monopsychic................... 0.10473% rainstall..................... 0.10279% monodark...................... 0.09891% monopoison.................... 0.09309% monoghost..................... 0.09115% monorock...................... 0.08921% monobug....................... 0.08533% monoground.................... 0.07952% dragmag....................... 0.07758% monofighting.................. 0.06012% monodragon.................... 0.05818% monofairy..................... 0.04849% gravity....................... 0.04655% sandstall..................... 0.04461% monoice....................... 0.04461% tricksun...................... 0.03103% trickrain..................... 0.01552% allweather.................... 0.00388% Stalliness (mean: -0.257) |# -2.0|## |###### -1.5|############# |################ -1.0|######################## |############################## -0.5|############################# |########################### 0.0|########################## |#################### +0.5|################ |########### +1.0|########## |##### +1.5|### |# +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.41%