weatherless...................52.32360% balance.......................49.70798% voltturn......................32.52351% sun...........................31.42211% rain..........................25.84766% offense.......................19.98556% hyperoffense..................16.97939% multiweather.................. 9.99667% semistall..................... 9.08275% stall......................... 4.24433% sunstall...................... 0.66589% rainoffense................... 0.38431% trickroom..................... 0.29229% sunoffense.................... 0.26858% sand.......................... 0.24657% choice........................ 0.19456% tailwind...................... 0.17902% hail.......................... 0.15828% hailoffense................... 0.04042% monotype...................... 0.02833% rainstall..................... 0.01233% monoelectric.................. 0.01180% trickrain..................... 0.01075% monoflying.................... 0.00456% monograss..................... 0.00427% monopoison.................... 0.00426% sandstall..................... 0.00347% sandoffense................... 0.00339% monodark...................... 0.00189% mononormal.................... 0.00076% tricksun...................... 0.00052% allweather.................... 0.00029% monowater..................... 0.00022% dragmag....................... 0.00020% monorock...................... 0.00016% monoghost..................... 0.00015% monosteel..................... 0.00008% monoice....................... 0.00008% monofire...................... 0.00004% monopsychic................... 0.00003% monobug....................... 0.00003% monofighting.................. 0.00002% monofairy..................... 0.00002% monodragon.................... 0.00001% monoground.................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.132) |# -2.0|# |### -1.5|############# |######### -1.0|### |########## -0.5|####### |########## 0.0|########## |################### +0.5|############################## |################## +1.0|################ |###### +1.5|# |# +2.0|# | +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.61%