weatherless...................92.29623% offense.......................56.42340% balance.......................30.24027% voltturn...................... 7.58959% hyperoffense.................. 6.30830% sand.......................... 4.59783% semistall..................... 4.58170% stall......................... 2.44634% rain.......................... 1.96071% hail.......................... 1.00310% trickroom..................... 0.60238% sun........................... 0.44791% dragmag....................... 0.35390% multiweather.................. 0.29474% sandstall..................... 0.28343% monotype...................... 0.07696% rainoffense................... 0.04539% monoelectric.................. 0.02741% sandoffense................... 0.02268% hailoffense................... 0.02246% batonpass..................... 0.02237% tricksun...................... 0.02141% monoghost..................... 0.01701% sunoffense.................... 0.01493% rainstall..................... 0.01488% monodragon.................... 0.01202% monoground.................... 0.00988% trickhail..................... 0.00178% monodark...................... 0.00166% monofire...................... 0.00162% monoice....................... 0.00124% monowater..................... 0.00123% monobug....................... 0.00104% monofairy..................... 0.00103% monoflying.................... 0.00080% allweather.................... 0.00075% monopsychic................... 0.00073% monograss..................... 0.00044% tailwind...................... 0.00040% monofighting.................. 0.00025% mononormal.................... 0.00024% monopoison.................... 0.00018% monosteel..................... 0.00017% trickrain..................... 0.00013% trapper....................... 0.00001% gravity....................... 0.00000% tricksand..................... 0.00000% hailstall..................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.133) -1.5|# |##### -1.0|################ |############################# -0.5|############################ |############################## 0.0|######################### |##################### +0.5|############# |########## +1.0|####### |### +1.5|### |### +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%