weatherless...................89.62994% offense.......................55.55080% balance.......................34.43545% voltturn...................... 6.54636% sand.......................... 6.17349% hyperoffense.................. 4.95986% semistall..................... 3.51831% rain.......................... 2.45935% hail.......................... 2.16675% stall......................... 1.53557% multiweather.................. 1.41451% sun........................... 0.98579% trickroom..................... 0.29257% dragmag....................... 0.26961% tricksun...................... 0.15567% monotype...................... 0.12920% sunoffense.................... 0.08262% monoground.................... 0.03820% rainstall..................... 0.03133% monoelectric.................. 0.03100% monoghost..................... 0.02617% monodragon.................... 0.02399% rainoffense................... 0.02363% sandoffense................... 0.01850% batonpass..................... 0.01760% hailoffense................... 0.01150% sandstall..................... 0.00967% monofire...................... 0.00312% trickhail..................... 0.00229% monodark...................... 0.00189% monoice....................... 0.00153% monobug....................... 0.00071% monopsychic................... 0.00062% monowater..................... 0.00057% monoflying.................... 0.00033% monofairy..................... 0.00027% monograss..................... 0.00026% monofighting.................. 0.00025% allweather.................... 0.00023% monopoison.................... 0.00016% monosteel..................... 0.00007% mononormal.................... 0.00007% tailwind...................... 0.00003% trickrain..................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.147) -1.5|# |##### -1.0|############# |############################## -0.5|############################ |#################### 0.0|##################### |############################ +0.5|############## |########## +1.0|### |## +1.5|### |# +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%