weatherless...................60.34258% offense.......................49.61901% balance.......................42.13628% sun...........................13.75185% rain..........................12.48902% hail.......................... 9.30490% trickroom..................... 6.45631% sand.......................... 5.54113% hyperoffense.................. 4.07015% monotype...................... 3.65450% semistall..................... 3.17396% tailwind...................... 2.98148% tricksun...................... 2.49343% voltturn...................... 1.48732% multiweather.................. 1.26724% stall......................... 1.00060% monoice....................... 0.73461% monowater..................... 0.39755% rainoffense................... 0.39622% monofire...................... 0.35561% choice........................ 0.34965% batonpass..................... 0.32095% sunoffense.................... 0.27415% hailoffense................... 0.24259% tricksand..................... 0.23884% trickrain..................... 0.23751% monopsychic................... 0.22471% monopoison.................... 0.21765% sandstall..................... 0.21456% monograss..................... 0.19910% monobug....................... 0.19469% monofairy..................... 0.17085% monoelectric.................. 0.16643% mononormal.................... 0.16511% monoghost..................... 0.15474% monodark...................... 0.14635% monodragon.................... 0.12714% sandoffense................... 0.11324% monosteel..................... 0.10794% monoflying.................... 0.09712% monofighting.................. 0.08035% gravity....................... 0.06600% monorock...................... 0.06357% trickhail..................... 0.06313% monoground.................... 0.05563% sunstall...................... 0.02605% hailstall..................... 0.02229% dragmag....................... 0.02119% allweather.................... 0.01700% rainstall..................... 0.01633% trapper....................... 0.00287% swagplay...................... 0.00022% Stalliness (mean: -0.026) -1.5|# |### -1.0|###### |############ -0.5|##################### |############################## 0.0|############################## |######################### +0.5|################ |########## +1.0|##### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.61%