weatherless...................56.05912% offense.......................50.20580% balance.......................42.71960% sun...........................15.45763% rain..........................13.08458% hail..........................10.55190% trickroom..................... 8.12992% sand.......................... 6.09298% hyperoffense.................. 3.46387% tricksun...................... 3.45860% tailwind...................... 3.21675% monotype...................... 2.75142% semistall..................... 2.65342% voltturn...................... 1.44429% multiweather.................. 1.14499% stall......................... 0.95730% monoice....................... 0.72503% rainoffense................... 0.41173% choice........................ 0.39941% monowater..................... 0.39749% tricksand..................... 0.35142% trickrain..................... 0.33084% sunoffense.................... 0.29709% hailoffense................... 0.29351% monofire...................... 0.28431% sandstall..................... 0.19056% monopsychic................... 0.18346% sandoffense................... 0.13303% monopoison.................... 0.13208% monograss..................... 0.12276% monoghost..................... 0.10765% batonpass..................... 0.10661% monoelectric.................. 0.09824% monodark...................... 0.09194% monosteel..................... 0.08943% monobug....................... 0.08926% monoflying.................... 0.08258% trickhail..................... 0.07973% mononormal.................... 0.07748% monofairy..................... 0.07732% monodragon.................... 0.07115% monorock...................... 0.05341% monofighting.................. 0.04380% gravity....................... 0.03486% monoground.................... 0.02495% sunstall...................... 0.01713% hailstall..................... 0.01571% allweather.................... 0.01540% rainstall..................... 0.00800% dragmag....................... 0.00538% trapper....................... 0.00204% swagplay...................... 0.00000% Stalliness (mean: -0.021) -1.5|# |## -1.0|##### |########## -0.5|################### |############################## 0.0|############################# |######################### +0.5|############### |######### +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.65%