weatherless...................57.49319% offense.......................49.94563% balance.......................43.35148% rain..........................12.43699% sun...........................12.38295% hail..........................11.75075% trickroom.....................11.04244% sand.......................... 6.47521% tricksun...................... 4.90647% tailwind...................... 4.38906% semistall..................... 3.04927% hyperoffense.................. 2.88974% monotype...................... 1.64641% voltturn...................... 1.52931% rainoffense................... 0.81522% monowater..................... 0.77966% stall......................... 0.76388% multiweather.................. 0.51140% trickrain..................... 0.44272% choice........................ 0.42347% hailoffense................... 0.39826% tricksand..................... 0.34930% sunoffense.................... 0.25891% monoice....................... 0.23381% monoelectric.................. 0.14811% trickhail..................... 0.14492% sandoffense................... 0.10726% monofire...................... 0.09767% sandstall..................... 0.09422% monodark...................... 0.08394% monopsychic................... 0.05679% monosteel..................... 0.05529% mononormal.................... 0.04197% monoflying.................... 0.03390% monoghost..................... 0.02306% monodragon.................... 0.02267% monopoison.................... 0.02171% monofairy..................... 0.01204% monograss..................... 0.01107% batonpass..................... 0.00930% monobug....................... 0.00898% monoground.................... 0.00665% monofighting.................. 0.00598% allweather.................... 0.00397% monorock...................... 0.00313% gravity....................... 0.00232% sunstall...................... 0.00196% rainstall..................... 0.00099% hailstall..................... 0.00071% dragmag....................... 0.00032% trapper....................... 0.00005% swagplay...................... 0.00000% Stalliness (mean: -0.014) -1.5|# |## -1.0|### |###### -0.5|################ |########################## 0.0|############################## |######################### +0.5|########## |####### +1.0|### |# +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.76%