weatherless...................66.05082% balance.......................49.10596% offense.......................47.64958% hail..........................13.53302% sun........................... 9.98375% trickroom..................... 7.51797% rain.......................... 7.32000% tricksun...................... 4.94623% sand.......................... 3.38561% semistall..................... 2.06342% voltturn...................... 1.61346% tailwind...................... 1.58455% monotype...................... 1.08899% stall......................... 0.70726% hyperoffense.................. 0.47377% monofire...................... 0.29469% multiweather.................. 0.26505% trickrain..................... 0.17139% monoflying.................... 0.16056% monosteel..................... 0.14788% monodark...................... 0.14748% tricksand..................... 0.13575% choice........................ 0.13542% monoelectric.................. 0.10046% sunoffense.................... 0.07763% mononormal.................... 0.07559% trickhail..................... 0.05331% sandstall..................... 0.05196% hailoffense................... 0.04679% monoghost..................... 0.04318% sandoffense................... 0.03593% monodragon.................... 0.02949% rainoffense................... 0.02922% monofighting.................. 0.02475% monoice....................... 0.02377% monowater..................... 0.02224% monopsychic................... 0.00766% monoground.................... 0.00423% batonpass..................... 0.00267% monograss..................... 0.00247% monopoison.................... 0.00227% monofairy..................... 0.00142% gravity....................... 0.00077% monobug....................... 0.00055% monorock...................... 0.00030% rainstall..................... 0.00030% sunstall...................... 0.00020% hailstall..................... 0.00009% dragmag....................... 0.00003% allweather.................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.066) -1.5| | -1.0| |## -0.5|######### |########################### 0.0|############################## |########################### +0.5|############ |#### +1.0|# |# +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.86%