weatherless...................81.23182% offense.......................42.32128% balance.......................38.25073% hyperoffense..................11.12064% sun........................... 8.75416% voltturn...................... 5.65254% hail.......................... 5.14859% semistall..................... 4.90181% rain.......................... 4.00561% stall......................... 3.40555% trickroom..................... 2.95355% sand.......................... 1.36118% hailoffense................... 1.20012% sunoffense.................... 1.00010% multiweather.................. 0.49096% tricksun...................... 0.44420% monotype...................... 0.33770% choice........................ 0.20522% trickhail..................... 0.10910% rainoffense................... 0.09352% monoice....................... 0.07793% sandstall..................... 0.07014% trickrain..................... 0.04676% monograss..................... 0.03637% tailwind...................... 0.03637% dragmag....................... 0.03377% monofighting.................. 0.03377% monorock...................... 0.03377% sandoffense................... 0.02078% monowater..................... 0.02078% monoghost..................... 0.02078% monodragon.................... 0.02078% rainstall..................... 0.02078% monosteel..................... 0.01818% mononormal.................... 0.01818% monopsychic................... 0.01559% gravity....................... 0.01039% monopoison.................... 0.01039% monofire...................... 0.01039% monoelectric.................. 0.01039% monofairy..................... 0.00779% hailstall..................... 0.00779% monobug....................... 0.00520% monoground.................... 0.00520% monodark...................... 0.00260% monoflying.................... 0.00260% Stalliness (mean: -0.030) |### -1.5|##### |########### -1.0|################# |######################## -0.5|########################## |############################## 0.0|############################## |############################ +0.5|##################### |################### +1.0|############ |##### +1.5|### |## +2.0|# |## +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%