weatherless...................82.24894% offense.......................39.70950% balance.......................37.72587% hyperoffense..................11.15033% sun........................... 7.22448% stall......................... 6.43460% semistall..................... 4.97970% hail.......................... 4.55920% voltturn...................... 4.22310% rain.......................... 4.07044% trickroom..................... 2.58143% sand.......................... 2.23730% hailoffense................... 1.59776% sunoffense.................... 0.91349% tricksun...................... 0.66422% multiweather.................. 0.34038% choice........................ 0.09393% monotype...................... 0.08052% sandstall..................... 0.05852% monoice....................... 0.05149% rainoffense................... 0.03127% monodragon.................... 0.02061% rainstall..................... 0.01655% trickrain..................... 0.01445% dragmag....................... 0.00798% monofighting.................. 0.00773% trickhail..................... 0.00366% sandoffense................... 0.00251% gravity....................... 0.00076% tailwind...................... 0.00046% monopsychic................... 0.00020% monorock...................... 0.00012% monofire...................... 0.00012% monoghost..................... 0.00009% monosteel..................... 0.00006% monograss..................... 0.00004% mononormal.................... 0.00001% monopoison.................... 0.00001% monoelectric.................. 0.00001% monofairy..................... 0.00001% monoground.................... 0.00001% monoflying.................... 0.00000% monowater..................... 0.00000% monobug....................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.076) |### -1.5|#### |############# -1.0|################ |########################### -0.5|############################## |######################### 0.0|######################### |######################## +0.5|################## |############################# +1.0|############## |##### +1.5|##### |### +2.0|# |#### +2.5|# |##### +3.0|# more negative = more offensive, more positive = more stall one # = 0.39%