weatherless...................88.79671% balance.......................45.05190% offense.......................21.20431% semistall.....................15.20218% voltturn......................14.43989% hyperoffense..................11.97311% sand..........................10.36374% stall......................... 6.56850% hail.......................... 0.69141% hailoffense................... 0.55118% rain.......................... 0.11959% sun........................... 0.02855% rainoffense................... 0.01494% monotype...................... 0.00457% monodark...................... 0.00457% sandoffense................... 0.00000% trickroom..................... 0.00000% monofire...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.376) -2.0|##### | -1.5|##### |########## -1.0|######## |###### -0.5|######### |######### 0.0|############# |###### +0.5|#################### |############################# +1.0|############################## |######## +1.5|########## |# +2.0| |# +2.5|#### |### more negative = more offensive, more positive = more stall one # = 0.55%