weatherless...................83.51745% balance.......................54.36929% offense.......................18.33701% semistall.....................17.15243% sand..........................16.42963% voltturn......................12.99722% hyperoffense.................. 6.42041% stall......................... 3.72086% hail.......................... 0.04282% hailoffense................... 0.03453% rain.......................... 0.00894% sun........................... 0.00116% rainoffense................... 0.00018% monotype...................... 0.00004% monodark...................... 0.00004% sandoffense................... 0.00000% trickroom..................... 0.00000% monofire...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.491) -2.0|## | -1.5|# |#### -1.0|###### |####### -0.5|######## |#### 0.0|## |##### +0.5|##################### |############################## +1.0|##################### |########### +1.5|######## | +2.0| |# +2.5| |## more negative = more offensive, more positive = more stall one # = 0.74%