weatherless...................86.20580% offense.......................61.77464% hyperoffense..................22.29893% voltturn......................18.70274% balance.......................15.71999% hail.......................... 4.61593% sand.......................... 3.49428% sun........................... 3.09518% rain.......................... 2.78094% sunoffense.................... 2.07566% rainoffense................... 1.85255% monotype...................... 1.39657% sandoffense................... 1.22137% monoground.................... 0.64300% hailoffense................... 0.40648% choice........................ 0.36494% trickroom..................... 0.34677% semistall..................... 0.18109% multiweather.................. 0.18091% monoice....................... 0.15418% monowater..................... 0.13314% dragmag....................... 0.11789% monograss..................... 0.10785% monobug....................... 0.09792% monofire...................... 0.05271% monoelectric.................. 0.04535% monofighting.................. 0.04158% monodark...................... 0.02936% monopoison.................... 0.02602% stall......................... 0.02535% tailwind...................... 0.02395% monoflying.................... 0.02118% mononormal.................... 0.01996% trapper....................... 0.01904% monorock...................... 0.01627% monodragon.................... 0.01536% monosteel..................... 0.00525% gravity....................... 0.00495% sandstall..................... 0.00422% monofairy..................... 0.00317% rainstall..................... 0.00310% monoghost..................... 0.00241% monopsychic................... 0.00180% tricksand..................... 0.00049% trickhail..................... 0.00012% Stalliness (mean: -0.532) -2.0|### |##### -1.5|########## |############ -1.0|################# |###################### -0.5|############################# |############################## 0.0|############################ |########## +0.5|######## |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.57%