weatherless...................93.96449% offense.......................53.67508% balance.......................33.06566% voltturn...................... 8.72845% hyperoffense.................. 7.76887% sand.......................... 3.11198% semistall..................... 2.98948% stall......................... 2.50091% trickroom..................... 1.97770% rain.......................... 1.57846% sun........................... 1.09635% hail.......................... 0.51494% multiweather.................. 0.26620% rainoffense................... 0.24794% monotype...................... 0.22950% monoghost..................... 0.09774% sandoffense................... 0.07627% monopoison.................... 0.02998% hailoffense................... 0.02673% sandstall..................... 0.02639% monowater..................... 0.02291% monofire...................... 0.01770% monoflying.................... 0.01590% tricksun...................... 0.01548% mononormal.................... 0.01363% tricksand..................... 0.01290% sunoffense.................... 0.01229% monosteel..................... 0.00973% monobug....................... 0.00934% monopsychic................... 0.00792% monodragon.................... 0.00196% monoice....................... 0.00169% monograss..................... 0.00153% monoground.................... 0.00104% gravity....................... 0.00073% trickhail..................... 0.00032% monorock...................... 0.00020% monoelectric.................. 0.00012% monofairy..................... 0.00006% monodark...................... 0.00002% choice........................ 0.00000% rainstall..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: -0.104) | -1.5|# |###### -1.0|############ |############### -0.5|######################### |############################## 0.0|#################### |################## +0.5|############# |######### +1.0|###### |## +1.5|# |# +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.61%