weatherless...................58.46467% offense.......................48.86500% sun...........................27.95971% balance.......................22.14423% hyperoffense..................21.92454% rain..........................17.48706% multiweather.................. 8.80039% monotype...................... 6.25918% semistall..................... 4.29007% sand.......................... 3.04911% sunoffense.................... 3.03501% stall......................... 2.77616% trickroom..................... 2.16720% hail.......................... 2.07305% voltturn...................... 1.69731% rainoffense................... 1.66564% monowater..................... 0.70513% monodragon.................... 0.64092% trickrain..................... 0.58708% monoghost..................... 0.58449% sunstall...................... 0.57383% tricksun...................... 0.50185% monobug....................... 0.49206% monosteel..................... 0.48515% monofighting.................. 0.45924% choice........................ 0.40396% monopsychic................... 0.39906% mononormal.................... 0.39359% hailoffense................... 0.32737% monofire...................... 0.31700% monodark...................... 0.30347% sandoffense................... 0.28648% monoice....................... 0.28591% monoflying.................... 0.26806% monofairy..................... 0.25222% monoelectric.................. 0.23639% monoground.................... 0.22688% monopoison.................... 0.20212% monograss..................... 0.17506% tailwind...................... 0.13101% monorock...................... 0.11143% rainstall..................... 0.09070% trapper....................... 0.08724% sandstall..................... 0.08091% dragmag....................... 0.06737% tricksand..................... 0.02217% trickhail..................... 0.01900% hailstall..................... 0.01065% gravity....................... 0.00979% allweather.................... 0.00461% Stalliness (mean: -0.340) |# -2.0|## |#### -1.5|########## |################### -1.0|########################## |############################## -0.5|############################# |########################## 0.0|##################### |############### +0.5|############ |######## +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%