sun...........................58.32928% offense.......................43.77983% weatherless...................29.55373% rain..........................27.49582% balance.......................26.78814% multiweather..................16.52182% hyperoffense..................15.23862% semistall..................... 7.84127% stall......................... 6.35213% trickroom..................... 5.64412% sunoffense.................... 5.06149% trickrain..................... 2.47825% sunstall...................... 2.26234% rainoffense................... 1.90314% tricksun...................... 1.88194% sand.......................... 0.89810% monotype...................... 0.61540% hail.......................... 0.38120% voltturn...................... 0.37805% rainstall..................... 0.33720% sandstall..................... 0.24530% tailwind...................... 0.13083% choice........................ 0.12548% monodragon.................... 0.11500% dragmag....................... 0.09068% monopsychic................... 0.08439% monowater..................... 0.05443% monoghost..................... 0.05074% hailoffense................... 0.04693% sandoffense................... 0.04550% monoflying.................... 0.04509% monodark...................... 0.04073% monoice....................... 0.03473% monobug....................... 0.03341% monofighting.................. 0.02758% monosteel..................... 0.02493% tricksand..................... 0.02402% monofairy..................... 0.02088% monofire...................... 0.01999% mononormal.................... 0.01493% monograss..................... 0.01479% monoground.................... 0.01400% monoelectric.................. 0.01391% monopoison.................... 0.00605% monorock...................... 0.00532% trickhail..................... 0.00473% gravity....................... 0.00421% hailstall..................... 0.00108% trapper....................... 0.00071% allweather.................... 0.00000% Stalliness (mean: -0.057) | -2.0|# |## -1.5|######## |############### -1.0|########################## |############################## -0.5|############################# |######################## 0.0|##################### |############### +0.5|################## |############## +1.0|############# |######### +1.5|##### |#### +2.0|## |## +2.5|## |### +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%