weatherless...................74.31705% offense.......................35.70912% balance.......................34.91170% sand..........................23.72816% voltturn......................22.81188% hyperoffense..................16.72347% semistall..................... 9.35465% sandoffense................... 4.83989% stall......................... 3.30107% hail.......................... 1.80425% monotype...................... 0.71113% choice........................ 0.53995% monodark...................... 0.46592% trickroom..................... 0.20652% sandstall..................... 0.19840% monorock...................... 0.14883% sun........................... 0.10751% sunoffense.................... 0.08887% rain.......................... 0.04303% hailoffense................... 0.03039% monoghost..................... 0.02453% monopsychic................... 0.02359% mononormal.................... 0.01166% rainoffense................... 0.00965% tricksand..................... 0.00787% monodragon.................... 0.00727% monowater..................... 0.00587% monoice....................... 0.00565% monoelectric.................. 0.00552% monoflying.................... 0.00373% monoground.................... 0.00360% dragmag....................... 0.00266% monofairy..................... 0.00161% monobug....................... 0.00145% monosteel..................... 0.00126% monofire...................... 0.00101% monofighting.................. 0.00049% monograss..................... 0.00032% tailwind...................... 0.00004% monopoison.................... 0.00004% multiweather.................. 0.00001% Stalliness (mean: -0.037) -2.0|# |####### -1.5|############ |########### -1.0|########### |############ -0.5|#################### |############################ 0.0|############################## |############### +0.5|#################### |############### +1.0|################ |####### +1.5|#### |## +2.0|# | +2.5| | +3.0|# |### more negative = more offensive, more positive = more stall one # = 0.46%