weatherless...................74.43731% offense.......................34.87451% voltturn......................34.32932% balance.......................31.34536% sand..........................23.60003% hyperoffense..................14.10040% semistall.....................12.47112% stall......................... 7.20862% sandoffense................... 3.79192% hail.......................... 1.94321% monotype...................... 0.46660% monodark...................... 0.42000% sandstall..................... 0.30942% choice........................ 0.12572% monorock...................... 0.03639% trickroom..................... 0.03050% hailoffense................... 0.01622% sun........................... 0.01446% sunoffense.................... 0.01420% monopsychic................... 0.00568% rain.......................... 0.00500% tricksand..................... 0.00286% monoghost..................... 0.00266% monodragon.................... 0.00079% rainoffense................... 0.00069% monoelectric.................. 0.00049% monowater..................... 0.00015% monoflying.................... 0.00012% monobug....................... 0.00011% monoice....................... 0.00008% monosteel..................... 0.00008% mononormal.................... 0.00005% dragmag....................... 0.00004% monofire...................... 0.00003% monofairy..................... 0.00002% monoground.................... 0.00002% monofighting.................. 0.00001% monograss..................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: 0.245) -2.0| |##### -1.5|###### |##### -1.0|###### |##### -0.5|##### |############################## 0.0|################ |#### +0.5|########## |############### +1.0|###################### |#### +1.5|## |# +2.0| | +2.5| | +3.0|# |###### more negative = more offensive, more positive = more stall one # = 0.69%