weatherless...................88.41278% offense.......................47.53716% balance.......................28.80987% hyperoffense..................19.48995% voltturn...................... 8.81609% sun........................... 7.67381% semistall..................... 2.90342% sunoffense.................... 2.59053% rain.......................... 2.41913% trickroom..................... 1.57709% hail.......................... 1.30332% stall......................... 1.25961% choice........................ 0.55906% monotype...................... 0.47738% rainoffense................... 0.46243% tailwind...................... 0.45208% sand.......................... 0.36235% hailoffense................... 0.20821% multiweather.................. 0.17140% monoghost..................... 0.11848% dragmag....................... 0.06442% monopoison.................... 0.05867% monoground.................... 0.04256% monoice....................... 0.04026% monograss..................... 0.02876% monorock...................... 0.02646% monobug....................... 0.02416% monoflying.................... 0.02416% monofairy..................... 0.02301% monoelectric.................. 0.02301% monofighting.................. 0.02186% mononormal.................... 0.01841% monofire...................... 0.01841% monodark...................... 0.01495% monopsychic................... 0.01495% monosteel..................... 0.01495% tricksun...................... 0.01380% rainstall..................... 0.01380% monowater..................... 0.01150% sandoffense................... 0.00690% monodragon.................... 0.00345% sunstall...................... 0.00115% gravity....................... 0.00115% hailstall..................... 0.00115% tricksand..................... 0.00115% Stalliness (mean: -0.326) -2.0|## |####### -1.5|########### |################# -1.0|##################### |########################### -0.5|############################## |############################## 0.0|############################## |####################### +0.5|################## |########### +1.0|##### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.42%