weatherless...................89.55076% offense.......................45.66149% balance.......................30.30069% hyperoffense..................19.16572% voltturn...................... 9.81608% sun........................... 6.61372% semistall..................... 3.48959% sunoffense.................... 2.47604% rain.......................... 2.38523% trickroom..................... 2.07171% stall......................... 1.38250% hail.......................... 1.24796% tailwind...................... 0.51673% choice........................ 0.47434% monotype...................... 0.38682% rainoffense................... 0.36303% hailoffense................... 0.24236% sand.......................... 0.21496% monoghost..................... 0.11801% monopoison.................... 0.07799% monoground.................... 0.05396% dragmag....................... 0.03361% monoice....................... 0.01989% monofairy..................... 0.01822% monograss..................... 0.01380% tricksun...................... 0.01347% monofire...................... 0.01277% multiweather.................. 0.01264% mononormal.................... 0.01235% monorock...................... 0.01216% monobug....................... 0.01175% monoelectric.................. 0.01081% monoflying.................... 0.00917% monosteel..................... 0.00863% monofighting.................. 0.00843% monodark...................... 0.00810% monowater..................... 0.00587% sandoffense................... 0.00545% monopsychic................... 0.00456% monodragon.................... 0.00118% rainstall..................... 0.00118% tricksand..................... 0.00108% hailstall..................... 0.00068% sunstall...................... 0.00018% gravity....................... 0.00000% Stalliness (mean: -0.293) -2.0|## |###### -1.5|########## |################ -1.0|################### |######################## -0.5|########################## |############################# 0.0|############################## |####################### +0.5|################## |############ +1.0|##### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%