weatherless...................91.45731% offense.......................42.73259% balance.......................32.40225% hyperoffense..................19.55657% voltturn......................12.96311% sun........................... 4.53373% semistall..................... 3.89602% rain.......................... 2.68101% trickroom..................... 2.62887% sunoffense.................... 2.04449% stall......................... 1.41257% hail.......................... 1.21452% tailwind...................... 0.41674% choice........................ 0.38283% rainoffense................... 0.35885% hailoffense................... 0.32381% monotype...................... 0.15277% sand.......................... 0.11382% monoghost..................... 0.07372% monopoison.................... 0.02908% dragmag....................... 0.01459% monoground.................... 0.01220% monoice....................... 0.01196% monobug....................... 0.00956% monofairy..................... 0.00795% tricksun...................... 0.00624% monosteel..................... 0.00231% monoflying.................... 0.00224% monodark...................... 0.00197% monopsychic................... 0.00121% monorock...................... 0.00066% monoelectric.................. 0.00055% tricksand..................... 0.00040% multiweather.................. 0.00040% monograss..................... 0.00026% monofighting.................. 0.00015% mononormal.................... 0.00014% monowater..................... 0.00010% sandoffense................... 0.00001% sunstall...................... 0.00001% rainstall..................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.265) -2.0|### |###### -1.5|########## |############### -1.0|################ |#################### -0.5|################### |########################### 0.0|############################## |####################### +0.5|################# |########### +1.0|### |#### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%